
Unfortunately, the robot is rather dumb and not too hard to beat. Additionally, primitive AI made 1-player play possible by battling a “Robot” tank. Ultra Tank incorporated these hacks into switchable options. In this writer’s opinion, the options are not very compelling as most times a player will select the same barricades, visible tanks, and guided missiles.

To keep earning money on location, operators hacked the original Tank circuit board enhancing the play. It was a hit that spurred multiple sequels: Tank II, Tank 8, a bootleg Tankers, and ultimately Ultra Tank in 1978. Each player has a birdseye view of a maze and drives a tank while avoiding mines and shooting at each other. This combat style differentiated the game in a world of pong and driving video games.

Designed by Steve Bristow and developed by Lyle Rains, Tank (Kee Games, 1974) was the original tank combat video game.
